There were a lot of action movie game tie ins in the 8-bit era. Loads. Thanks Ocean! Aside from your pixilated Arnold you also got maudlin chiptune re-imaginings of themes while you contemplated which joystick to use. There really wasn’t anything quite like the ennui deployed in service of an 80s* action movie tie-in.
As if preparing a generation wide sleeper cell, many of the musicians behind these videogame soundtracks where deeply into Krautrock. Deeply. And thus, a generation of kids (your writer included) were programmed to devour as much Cluster as possible once the floodgates of available German experimental music were made available in the late 90s (about the time the children of the 80s had some spending power). And thus the great Teutonic-Spectrum Industrial Complex reaped its rewards.
Our favourite track on Copy’s new album sounds like this:
And why, you surely aren’t asking, did we go on a tenuous secret history of crass commercialisation in videogame tie-ins. Why? Because Why Does It? is akin to layering decades of synthetic love atop one another at right angles until a huge fucking cathedral is constructed to worship at the altar of maudlin little expectronic sounds. As if we rush from Stockhousen to Riley though Spiegel, fly over Eno and Cluster and Ralf and Florian, down past the minimal bands, wave at Chris and Cosey, Carpenter and the gang and explode in crystaline shards of joy.
Because we hear a bit of the euphoric genius of Wut, one of the saddest whole-club-loses-its-shit tracks we’ve had the pleasure of witnessing. Because that shuffling drum beat creates a gyroscopic momentum that prevents the many layers of synths from crashing to the ground. Because at just over three and a half minutes long it’s like the Parallax View** of 20JFG loves.
Why Does It? is taken from the album Chalice Agenda which is out on 15/5/15 on Audio Dregs. You can find out more here.
*I know it’s 1990 but this sneaks in as part of a Hobsbawn-ian ‘long 80s’
** We understand that Marvel no longer considers this canon.